O TRUQUE INTELIGENTE DE PHANTOM ABYSS GAME QUE NINGUéM é DISCUTINDO

O truque inteligente de Phantom Abyss Game que ninguém é Discutindo

O truque inteligente de Phantom Abyss Game que ninguém é Discutindo

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Any players who have attempted to clear a temple before you will appear as a phantom in your run. You can use this to get an idea of where they went, what they did.

Once an adventurer dies, that specific temple becomes locked away forever to them and the phantoms of fallen players can help guide future players to see what obstacles lie ahead. Once the treasure at the end of the temple has been claimed, the temple goes away forever, too.

“It’s the game we always dreamed of crafting and we hope you dive into the adventure with as much passion as we poured into creating it.”

Phantom Abyss is a game where players try to overcome dangerous temples filled with hidden traps, chasms, and enemies in order to reach the prize at the very end. Each player gets one shot to get the prize.

Currently, it doesn't synergize well with any non-whip movement blessings, as you have to either stand still or crouch-walk to initiate it, which severely limits its usefulness. Even if you have Double Jump, the boost only occurs on the first jump.

Every death should always be your fault, something that you learn from and fix before the next run. And, while there is some training involved in how you navigate dangerous obstacles in Phantom Abyss

Now the game forces you to take damage, forces you into traps, and worst of all the entire game feels lonely. No more are there ghosts that die in silly ways, now you have to just hope that one of the million rng maps have a ghost on it.

However, trying to figure out how items unlock or any wider narrative implications is a more frustrating endeavour.

While never impenetrable, the frame rate suffers noticeably, and sometimes proves the difference between thrilling success and devastating failure, given the game’s emphasis on quick reactions. 

Phantom Abyss also taps into some roguelike elements with its blessing system, which offers you random power-ups for the run’s duration in exchange for collected treasure. Treasure is found in Phantom Abyss Game chests hidden throughout each temple, redeemable at statues between floors that offer one of two presented blessings, adding other strategic decisions to the action.

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The devs should have added a few default phantoms that start with you, even in a temple that no other player has visited before, just to at least give the illusion that the phantom gimmick is working, and maybe makes the player feel a sense of danger as more and more of these phantoms die off.  

is a bad little game. I think it’s quite well made, and it has a great batch of ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.

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